But be careful, enemies can also set up delayed attacks and if you don’t counter them it will hurt. Set this up correctly and you can combine multiple attacks to completely devastate a powerful enemy. Some attacks eat up more AP or are delayed, meaning they have a wind up time in the timeline. Sort of using two turns in one, with the drawback of skipping their next turn. If you use more than half your allotted AP, then your next turn gets delayed. It’s pretty standard affair where attacks and movement all eat into this. Each daughter starts with 100 AP that they can use however they want during each move. An initiative timeline system will allow you to plan your moves and attacks. This is an isometric turn-based tactics game with some rogue-like elements, in which you control your daughters. I have often ran difficult missions with two Swordmasters and a Soulsinger to back them up. You’re also not limited to have one of each in a mission. Each of these classes have their own unique abilities and modifications to suit your playstyle. Then you’ve got the Swordmaster who will do the bulk of the damage, delivering powerful melee attacks. Shieldbearer is the tank of the group, using her shield to block attacks and deliver powerful knock-backs. There are three classes to play as initially. However, she has sent her “daughters”, fragments of who she once was, as humanity’s last hope to put an end to suffering before it’s too late. Humanity’s last great warrior, The Mother, has fallen. Humanity is on the edge of extinction and the great suffering is approaching.
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